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The Perils of being tiny - A Unity 2D Boss Fight(Unity Game Development Project - 2)

  • Writer: Abhishek Padhee
    Abhishek Padhee
  • Jan 24, 2022
  • 1 min read


(All assets used in the development of this game have been acquired from Unity Asset )


This is a simple Boss Fight made in Unity 2D.


The Player

  • The white, small character can wall jump, run and shoot fireballs.

  • He has to avoid coming in the vision of the humanoid dragon, and keep shooting him to win the fight.

  • The premise is to avoid coming in the vision of the the humanoid dragon, and keep shooting fireballs at him.


The Enemy

  • The humanoid dragon can patrol between two points on the x-axis

  • If the player sprite comes in the vision of the humanoid dragon, he will strike. (The vision of the dragon is determined using a BoxCast)


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What I learnt

  • Basics of Game AI

  • How to set up collision mechanics to hit enemy sprites

  • Animation in Unity using keyframes

If you are interested in learning more about my process and learnings, and also the source code and game project, contact me here.



 
 
 

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