The Perils of being tiny - A Unity 2D Boss Fight(Unity Game Development Project - 2)
- Abhishek Padhee
- Jan 24, 2022
- 1 min read
(All assets used in the development of this game have been acquired from Unity Asset )
This is a simple Boss Fight made in Unity 2D.
The Player
The white, small character can wall jump, run and shoot fireballs.
He has to avoid coming in the vision of the humanoid dragon, and keep shooting him to win the fight.
The premise is to avoid coming in the vision of the the humanoid dragon, and keep shooting fireballs at him.
The Enemy
The humanoid dragon can patrol between two points on the x-axis
If the player sprite comes in the vision of the humanoid dragon, he will strike. (The vision of the dragon is determined using a BoxCast)

What I learnt
Basics of Game AI
How to set up collision mechanics to hit enemy sprites
Animation in Unity using keyframes
If you are interested in learning more about my process and learnings, and also the source code and game project, contact me here.
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