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Steve - The Cute Ghost that looks like a Molar Tooth (Blender Project - 2)

  • Writer: Abhishek Padhee
    Abhishek Padhee
  • Jan 24, 2022
  • 1 min read

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Whenever I learn tools like Blender, the first thing that strikes my mind is - "make something cute!"


I envision my creations being used in a fictional setting. Which is why Steve here might make his way into one of my Unity games soon enough.


The Abstract Process


Steve was created just taking a UV sphere, cutting it in half, and extruding the lower edge face to make his body.



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Then it just came down to extruding faces to make his arms, and using modifiers like solidify to give him some thickness.

For the eyes, the mirror modifier was such a handy tool. Doing both eyes manually wouldn't have given me the level of symmetry I desired.



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What I learnt from making Steve:

  • All about modifiers like Solidify, Subdivision Surface, Mirror etc.

  • How to convert basic shapes into something special using your imagination.

  • Manually working with asset faces and edges to shape them in a way that suits your creation.

If you'd like to know about my process in depth, contact me.



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